Donkey Kong Bananza is a 2025 platform game developed by Nintendo EPD for the Nintendo Switch 2. The player controls the gorilla Donkey Kong, who ventures underground with a young Pauline to recover stolen banana-shaped diamonds from a group of villainous apes. It plays similarly to EPD's Super Mario Odyssey (2017), with players exploring sandbox-like levels while completing objectives, battling enemies, and collecting objects. Bananza is distinguished by its destructible environments; the player can destroy most terrain to create paths and find items.
Donkey Kong Bananza was the first Donkey Kong game that Nintendo developed internally since Donkey Kong Jungle Beat (2004) and entered development following Super Mario Odyssey's completion. Development began on the original Nintendo Switch, but shifted to the Switch 2 after EPD determined that it would better realize their concepts. They used the voxel technology that allowed players to manipulate terrain in some Odyssey levels to a significantly greater degree, designing large, destructible worlds emphasizing Donkey Kong's strength. The soundtrack includes rearrangements of David Wise and Grant Kirkhope's music from Rare's Donkey Kong games alongside new material.
Nintendo released Donkey Kong Bananza on July 17, 2025. It was the first original Donkey Kong game since Donkey Kong Country: Tropical Freeze (2014) and the first 3D platformer since Donkey Kong 64 (1999). It received acclaim from critics, who considered it the Switch 2's killer app. They praised its visuals, gameplay, and story, but criticized its camera and frame rate problems.
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Donkey Kong Bananza is a 2025 platform game developed by Nintendo EPD for the Nintendo Switch 2. The player controls the gorilla Donkey Kong, who ventures underground with a young Pauline to recover stolen banana-shaped diamonds from a group of villainous apes. It plays similarly to EPD's Super Mario Odyssey (2017), with players exploring sandbox-like levels while completing objectives, battling enemies, and collecting objects. Bananza is distinguished by its destructible environments; the player can destroy most terrain to create paths and find items.
Donkey Kong Bananza was the first Donkey Kong game that Nintendo developed internally since Donkey Kong Jungle Beat (2004) and entered development following Super Mario Odyssey's completion. Development began on the original Nintendo Switch, but shifted to the Switch 2 after EPD determined that it would better realize their concepts. They used the voxel technology that allowed players to manipulate terrain in some Odyssey levels to a significantly greater degree, designing large, destructible worlds emphasizing Donkey Kong's strength. The soundtrack includes rearrangements of David Wise and Grant Kirkhope's music from Rare's Donkey Kong games alongside new material.
Nintendo released Donkey Kong Bananza on July 17, 2025. It was the first original Donkey Kong game since Donkey Kong Country: Tropical Freeze (2014) and the first 3D platformer since Donkey Kong 64 (1999). It received acclaim from critics, who considered it the Switch 2's killer app. They praised its visuals, gameplay, and story, but criticized its camera and frame rate problems.